1 See, for instance, Andreas Platthaus’s 2003 overview of manga’s success in the German market, cited and translated in Stephen Köhn, ‘Glimpses of the Past: The Allegedly Authentic Samurai Spirit as Seen in
Kozure ōkami (Lone Wolf and Cub)’, in Jaqueline Berndt and Steffi Richter (eds),
Reading Manga: Local and Global Receptions of Japanese Comics (Leipzig, 2006), pp. 127–45, at p. 127. More recently, Deutsche Welle (DW) reports that the popularity of manga and the growing overseas sales have led Nippon Keidanren (the Japanese Business Federation) to call upon the Japanese government to promote the media (including manga, anime, and games) as ‘the spearhead of the nation’s broader economic growth’. Julian Ryall, ‘Japan: Manga to Spearhead Nation’s Economic Growth’ (2023) <
https://www.dw.com/en/japan-manga-to-spearhead-nations-economic-growth/a-65393781> [accessed 25 Apr. 2024].
» 2 In a bulletin published in 2020 by the Sainsbury Institute for the Studies of Japanese Art and Culture, Amanda Kennell attributes the rationale for holding this exhibition at the British Museum to the growing global popularity of manga – especially among young people. This is more than justified, as the
Manga exhibition turned out to be the British Museum’s most popular exhibition of 2019 and holds the record for having attracted the youngest audience for any paid exhibition at the Museum. Amanda Kennell, ‘Making Manga: The Citi Exhibition’ (2020) <
https://www.sainsbury-institute.org/e-bulletin/october-2020/making-manga-the-citi-exhibition/> [accessed 25 Apr. 2024].
» 3 For a good overview of medievalist manga, see Clément de Vasselot de Régné and Louis de Vasselot de Régné, ‘La fascination pour le Moyen Âge européen dans l’animation japonaise’, in Martin Aurell, Florian Besson, Justine Breton, and Lucie Malbos (eds),
Les médiévistes face aux médiévalismes (Rennes, 2023), pp. 77–88; and Maxime Danesin and Manuel Hernández-Pérez, ‘
Mangaesque Knights: Japan’s Path to Global Medievalism’, in Angela Jane Weisl and Robert Squillace (eds),
Medievalisms in a Global Age (Cambridge, 2024), pp. 52–64.
» 4 Thomas Keirstead, ‘Inventing Medieval Japan: The History and Politics of National Identity’,
The Medieval History Journal, 1:1 (1998), 47–71, especially at pp. 52–8; and Kathleen Davis and Nadia Altschul, ‘The Idea of “the Middle Ages” Outside Europe’, in Kathleen Davis and Nadia Altschul (eds),
Medievalisms in the Postcolonial World: The Idea of ‘the Middle Ages’ Outside Europe (Baltimore, 2009), pp. 1–24, at p. 20.
» 5 Andrew B. R. Elliott,
Medievalism, Politics and Mass Media: Appropriating the Middle Ages in the Twenty-first Century (Cambridge, 2017), p. 6.
» 6 Steffi Richter, ‘Reading
Reading Manga: Personal Reflections by a Japanologist’, in Berndt and Richter (eds),
Reading Manga, pp. 205–13, at p. 211. For a summary of manga’s importance in constructing Japan’s national and international identities, and the ‘Cool Japan’ movement, see also Craig Norris, ‘Manga, Anime and Visual Art Culture’, in Yoshio Sugimoto (ed.),
The Cambridge Companion to Modern Japanese Culture (Cambridge, 2010), pp. 236–60; Kendra N. Sheehan, ‘Soft Power, Globalisation and the Otaku: Influencing Japanese Nationalism from Within and Abroad’, in Vanessa Frangville, Thierry Kellner, and Frederik Ponjaert (eds),
National Identity and Millennials in Northeast Asia: Power and Contestations in the Digital Age (London, 2023), pp. 37–54; Koichi Iwabuchi, ‘Pop-Cultural Diplomacy in Japan: Soft Power, Nation Branding and the Question of “International Cultural Exchange”’,
International Journal of Cultural Policy, 21:4 (2015), 419–32; Frederik L. Schodt, ‘The View from North America: Manga as Late-Twentieth-Century Japonisme?’, in Jaqueline Berndt and Bettina Kümmerling-Meibauer (eds),
Manga’s Cultural Crossroads (New York and London, 2013), pp. 19–26, at pp. 20–1.
» 7 Koichi Iwabuchi, ‘“Soft” Nationalism and Narcissism: Japanese Popular Culture Goes Global’,
Asian Studies Review, 26 (2002), 447–69, especially at pp. 455–6.
» 8 All three terms –
manga,
manhua, and
manhwa – are essentially the same thing, as they all correspond to the Chinese characters 漫画, which are loosely translated as ‘random drawing’. See Schodt, ‘The View from North America’, pp. 22–3; Rongrong Luo, ‘“Independent Manhua” (
duli manhua) in China: Some Thoughts on Alternative Comics in Times of Globalization’, in Jaqueline Berndt (ed.),
Manhwa, Manga, Manhua: East Asian Comics Studies (Leipzig, 2012), pp. 79–106, particularly at pp. 84–6, where Luo demonstrates a case study of how manga as an imported culture is assimilated, domesticated, and adapted so as to reflect issues of the modern Chinese society; Yamanaka Chie, ‘
Manhwa in Korea: (Re-)Nationalizing Comics Culture’, in Berndt and Kümmerling-Meibauer (eds),
Manga’s Cultural Crossroads, pp. 85–99, particularly at pp. 89–95, where Chie focuses on how Korean
manhwa, which is gaining more traction than
manhua on the international scene, is exploited so as to coin a unique Korean identity both at home and overseas. For the concept of and an introduction to Global Manga, see Casey Brienza, ‘Introduction: Manga without Japan?’, in Casey Brienza (ed.),
Global Manga: ‘Japanese’ Comics without Japan? (Abingdon and New York, 2015), pp. 1–22.
» 9 Candace Barrington, ‘Global Medievalism and Translation’, in Louise D’Arcens (ed.),
The Cambridge Companion to Medievalism (Cambridge, 2016), pp. 180–95, at p. 190. See also Angela Jane Weisl and Robert Squillace, ‘Introduction: Medievalisms: Local Spaces and Global Geographies’, in Weisl and Squillace (eds),
Medievalisms in a Global Age, pp. 1–22, at p. 8.
» 10 David Clark, ‘Introduction’, in David Clark (ed.),
‘Beowulf’ in Contemporary Culture (Cambridge, 2020), pp. x–xx, at pp. xi–xii. The other two types both have to do with scholarship, i.e., studies on the Middle Ages and all things medieval, and on medievalist works from the above-cited types. For neo-medievalism, we follow Carol L. Robinson’s definition, as the subjects treated in her volume are the most similar to ours in terms of genre and media; according to her, neo-medievalism ‘engages alternative realities of the Middle Ages’, where ‘already fragmented histories are purposed as further fragmented, destroyed and rebuilt to suit whimsical fancy’; Carol L. Robinson, ‘Neomedievalism in a Vortex of Discourse: Film, Television, and Digital Games’, in Carol L. Robinson and Pamela Clements (eds),
Neomedievalism in the Media: Essays on Film, Television, and Electronic Games (Lewiston, 2012), pp. 1–13, at p. 7.
» 12 For instance, the author of
Berserk (an exemplary medievalist fantasy manga discussed in Su’s chapter below in this volume) has revealed in an interview that his depiction of the Inquisition is mainly drawn from the 1986 movie
The Name of the Rose, and that the story as a whole is heavily influenced by the Japanese fantasy series
Guin Saga (1979–), which is itself a response to the introduction of fantasy works such as
The Lord of the Rings. Kentaro Miura,
Berserk Official Guidebook (Milwaukee, 2018), p. 162.
» 13 Light novel is a type of popular literature in Japan, relatively short in length and often illustrated in a manga style; many of them are adapted to manga and/or anime.
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